Saturday, October 7, 2017

Historicon and the Months After

Hi folks,

Even though I haven't blogged in a while I have been quite busy on the wargaming front.


I had a wonderful time at Historicon as usual, but since they are moving the show back to Lancaster, PA, I doubt I will make that 9 - 10 hour trip anymore. It is ok, in that I will focus on my local gaming conventions and my weekly gaming.

You can see a battle report of my Reichenberg game on Peter's blog:

Here are some photos I took and I really like how the terrain come out. The rules I used was Cartouche from Piquet, 15mm figures (mostly Old Glory), and PaperTerrain houses.

Below is the carnage left after the armies left the field. The little black casualty markers are stand(s) lost in the battle.

I also really enjoyed playing in Martin Goddard's "Men of Company B" game (Peter Pig). The Search and Destroy mission was fun and exciting. I'll definitely play that one again!

War of 1812 x 2

I had the pleasure of fighting in two War of 1812 games in back to back weeks. What are the odds of that?!

The first battle was a knock-down drag out fight in 28mm over at Dr. Bob's house. We used Carnage & Glory for the rules and it was a MASSIVE game.

I had to leave to help my parents move before the end of the game, but I was told it was a nail bitter with the Americans coming out on top!

The second game was with Piquet using Brian's 15mm collection. We refought Bladensburg outside of Washington, DC! This ended up as a smashing British victory, although that game hung in the balance for most of the night.

Here are a couple of shots of the game.

This Heroic Artillery move allowed the Americans to bring up their BIG guns from the third line to the second line so they could hammer on the British a bit.

Americans try to halt the advance of the British. My America brigade paid a heavy price that day, but gave the other American commands time to form up and prepare for the big battle.

American forces routing from the field. Washington will fall.

Board Gaming

We have been very active as a group with board gaming. Sometimes I don't feel like setting up a big miniatures battle and it is also hard to get a big group of gamers together each week. Life can get in the way sometimes.

Here is a list of games that we have played over the last couple months.

July 26 - Zombicide: Black Plague (EB, Phil, Wes, Jan)

Aug  16 - Time of Crisis - Rome 3rd Century AD (GMT) (EB, Phil, Wes)
Aug  23 - Quartermaster General:1914 (Mac, EB, Brian, Wes) 2 games played
Aug  30 - Vikings 878 (EB, Charles, Jan, Phil)

Sept  6 – QMG:1914 (EB, Jan, Wes, Mac, HH) two games played
Sept 13 - Nappy Wars (EB, Jan, Paul, Phil, Brian)
Sept 20 - HIS playtest (EB, Jan, EC, Brian, Phil, and Wes)
Sept 27 - Time of Crisis - Rome 3rd Century AD (GMT) (EB, Phil, Brian, Mac)
Sept 30 - Twilight Imperium 4 - (EB, Wes, Mac, Hammer, Victor, Nick)

Oct  4 - Terraforming Mars (EB, Mac, Jan, Phil, EC, Charles)

Oct  8 - Manoeuvre (EB and Phil) x2 on Sunday

Here is the BIG one! We will be playing Here I Stand (GMT Games) on the 500th anniversary of the 95 Thesis and the religious wars of the 16th century..
Oct 21 - Here I Stand (Jan, EB, Brian, Phil, EC, BenS) - Saturday all day game at my house.

Guns of Liberty 3rd Edition

These rules are nearly ready for publication. I have a couple more playtests to work out, but then I should be able to hand off to the publisher for a 2018 release date. That will be the 20th anniversary of the rules too!

Vauban's Wars

I will be making more terrain for this ruleset, and should get back on track for a 2018 release once Guns of Liberty is off my plate.

Friday, July 7, 2017

SYW - Combat at Reichenberg - Historicon Playtest

G'Day wargamers!

It is one week away from when I'm going to run my Combat at Reichenberg 15mm SWY game at Historicon (Friday, July 14th @1pm). I sculpted the terrain from pink insulation board 1.5" thick and really looks great in person. It is hard to see the ridge lines with the camera. I will have different color flocking at Historicon to make it more pronounced. I did a playtest run with several players that haven't played Piquet ever or for a very long time.

This allowed me to figure out how long it would take to setup, teach the rules, and the play the game.

We did come to a satisfying conclusion, but each army still had morale chips.

You can look here for the summary of the real battle, but ours involved a lot more fighting!

I only want to show a couple of the photos from the game to give you an idea of what to expect at Historicon.

The battle summary was written by the Austrian commander Wes:

*Crap that is a lot of Prussians!!*

My Grenzers hiding in the woods popped off a few shots to unform the grenadiers marching towards them...after which they promptly ran back in the woods while the Grenadiers reformed and held fast.  
Austrian cavalry charge was ordered on the left only to be outflanked by Puttkamer Hussars coming over the hill and routing the Pálffy Cuirassiers!  After that, back and forth melee between remaining cavalry units but no one could hit a damn thing.  Theory was they were too hung over from the prior night's festivities at the local brothel.    Was so bad one of my routed cavalry units waved at the C-in-C FZM Count Königsegg as they passed him by as they were leaving the field of battle.
Prussians across from the Austrian center and right moved into valley (of death) to ready a charge up the hill at the entrenchments.  Austrians promptly responded with medium artillery in the center which was very effective . But the damn Prussians kept reforming and would not route! Austrian cannon on the left had good line of fire, but whiffed only took off a few hats.  They would pay for this failure later.  
Eventually the Prussian infantry lines made it through the valley and up the hill for point blank shots.   This is where Austrian First Fire and Opportunity Fire showed its value.   Elite Grenadiers on my Austrian held strong while the center turned into a meat grinder. 
Suddenly, Prussians gained a ton of impetus and did not waste any of it.   That whiffed artillery unit was ran over, and cold steel routed two Austrian units....the Austrian left line crumbled as a result.   Furthermore, Reserves were caught with their pants down because their inept rookie commander never bothered to reform their lines before moving across the river.   Hence, it was a field day for the Prussians who had charged bayonets with fully loaded muskets.
Austrians were in serious troubler at that point.   Elite Grenadiers on the Austrian right were exhausted but congratulating each other on their fine defense.   Only to look down the left line and see the disaster occurring.  It was obvious these Prussians would be meeting up with Frederick in Prague after all.  

*Crap that is a lot of Prussians!*

The visual ... the Prussians mass ...

Prussian Grenadiers chasing Liccaner Grenzers.

I'm not sure this is a good idea... Prussians move into the valley (of death). They would lose 15 stands of infantry to artillery and point blank musket fire, but only one unit would rout and not until the battle was nearly over!

4th Hussars (Puttkamer) aggressively manoeuver early in the battle in order to get a flank attack into the charging Austrian cavalry. They rout the Pálffy Cuirassier and then scamper off after them in pursuit. Later they would rally, reform and take another Austrian Dragoon unit in the flank!

The cavalry sing into battle.

Prussian Grenadiers lose 3 stands of damage after that Austrian Grenadier unit delivers a point blank volley via Opportunity fire.

Smile for your close up!

All along the line muskets belch flame, smoke, and lead!

Austrian have enough Opp Fire chips (yellow poker chips) to fire on the Prussians as they come in.

Valley of Death! Black casualty markers everywhere, disorder, stand loses, etc. This was a hard day for this Prussian Brigade!

Meanwhile the Prussian Center was able to overrun the Austrian gun battery then slam into the Austrian reserves still in Column of Route. This effectively ended the battle.

See you at Historicon!

Friday, June 9, 2017

MAW - Battle of Palo Alto

My friend Jan Hope, having amassed a large quantity of 15mm Mexican America War figures, decided to run a game with Brian and I this last week. We had a great time and Jan wrote up the following battle report!

Palo Alto Game 2 After Action Report

Game played at Charlotte Garrison on 7 June 2017, Eric as American army, Brian as Mexican army, Jan as Game Master.

This game was the first face-to-face two-player game with Jan’s Mexican-American War miniatures collection culminating a three-year project to bring these magnificent troops to the battlefield!  I purchased the mostly unpainted collection from Eric in 2014 and sent the unpainted figures to Fernando in Sri Lanka in two batches for painting.  Eric had painted the American artillery and the Mexican Grenadiers and Fernando painted all the rest of the collection that numbers about 2,000 figures altogether!  The figures are magnificent!  I still need to add the flags and flock the bases, but after two solo play-tests, the troops were eager to take the field in a real game with experienced Piquet players, so we went all in beginning with Palo Alto, and what a baptism of fire it was!!

Game rules were generally in accordance with Piquet-Hallowed Ground with a few house rules.  Game was set-up with historical deployment per the book “On the Prairie of Palo Alto.”  The Mexican 4th Line infantry regiment was substantially larger than other regiments in the battle, and rather than add stands to that regiment, the 11th Line Regiment was included in the Mexican order of battle, because they look great on the table with their white jackets and red trousers!

Army characteristics and unit values were rolled up before the battle, and unit cards were used for each unit (the astute observer will see a unit card for the American 7th Regiment and wonder why not the 5th as per the historical order of battle, and that’s because I had printed cards for the 7th but not the 5th so I used what I had …).

Unit count and Card Divisor resulted in four randomly drawn Morale Chip cards for each army, with the Mexican army at 19 Morale Chips and the American army at 17 Morale Chips.  Sequence Deck was per Hallowed Ground, except that the Mexican army begins with four Dress Line cards rather than eight, and the Mexican army deck includes the Native Mobility card that acts as an extra Cavalry Move card for the Torrejon cavalry group.  With these adjustments the Mexican army deck included 23 cards and the American deck included 27 cards.  The army commanders were both average so no cards were added for them.  In the historical battle, the Canales brigade of irregular cavalry was in the area but did not appear on the battlefield.  Provision is made in the scenario description for the Mexican army commander to “Assert Command” and rally the two-regiment Canales cavalry brigade onto the table when Officer Check cards appear.

Eric prepared a wonderful terrain table top very evocative of the prairie of Palo Alto, and with the units deployed we were ready for action!

The American lines looking from the south, with the 2nd Dragoons on the American right (left side of photo) and Duncan’s elite horse artillery battery on the American left.  Each infantry regiment has a mounted officer whose functions are first of all to look great on the table, and second is as an indicator of First Fire bonus, with the officer removed upon first fire.

The Mexican lines looking from the north with Torrejon’s cavalry brigade on the Mexican left (right side of photo) and Montero’s Villas del Norte cavalry regiment on the Mexican right.  Also shown behind the line on the Mexican right is the Canales brigade of irregular cavalry, that can be brought into the game on an Officer Check card.

The Mexican advance begins with a Cavalry Move card and Torrejon’s brigade moves toward the 2nd Dragoons.  The American light artillery battery on their right has unlimbered.

Torrejon aggressively and courageously makes an heroic advance on their bonus move card pushing the Presidial regiment of light cavalry well into the flank of the American position!

Another Cavalry move card with an advance maneuver puts the Presidials on the flank of the 2nd Dragoons!

The Presidials make an opportunity charge into the flank of the 2nd Dragoons!  The 2nd Dragoons had been heavily employed in scouting before the battle and were in a Battle Weary condition.  The normally low effective light Presidials gained significant advantage from the flank attack, so it looked grim for the Dragoons, and if they folded the whole American right would have been exposed!

The dice went down D10 to D4, and it was 3 to3 … a tie and a narrow victory for the battle weary Dragoons!!!  The medium weight Dragoons turned and faced the Presidials and won the next round routing the light regiment!  This was an early and decisive engagement holding the right side of the American line that might have been rolled up in flank attacks!  An heroic moment early in the battle!

The Presidials are routing from the fight, while the rest of Torrejon’s brigade are facing the light battery.  This battery rolled up Battle Weary and will be diminished in effectiveness on this day.

Meanwhile over on the American left, Montero’s regiment Villas del Norte is advancing on the guns of Duncan’s elite light horse artillery battery, who rolled up Determined.

Determined or not, they fired three times at medium range without effect, then finally on the fourth Artillery reload card over two turns, they rolled 11 to 2 for nine hits wiping out the Villas del Norte!

The American line advances toward the Mexicans.  Over on the far right of the American line, the battle weary light battery has fired on the Mexican 8th Line cavalry and with very accurate shooting on diminished capability has routed the 8th who are fleeing the field unralliable!  The first turn saw a preponderance of impetus to the Americans, but this was reversed on Turn 2 when the Mexican cards ran out leaving 19 unplayed American cards!  Such is the ebb and flow of Piquet!

The Americans continue to advance while the Torrejon’s two remaining regiments fall back to a defensive position anchoring the flank.

The Americans advance further, General Taylor along with his scout are coming up behind.

Both infantry lines are advancing for the final showdown.  The Zapadores have moved into the casualty field from the Villas del Norte ill-fated advance.

The Zapadores charge into the guns, but can’t quite reach melee contact, but they volley with Ragged Fire in effect, D10 to D6, and rolled 1 to 5, no effect!  Duncan’s elite returns fire with canister D12+2 and the roll is …. 1!!!  No effect!

Morale check against Zapadores cause them to fall back slightly.  The Zapadores fire on a Musket Reload, D10 to D6, dice roll 6 to 5, Duncan’s battery passes the morale check and holds in place.  The American 8th Line regiment and the 2nd Artillery as Infantry move up against the Mexican 2nd Light regiment and the Tampico Coast Guard.  The 2nd Light opportunity fire volley has no effect.

Meanwhile farther to the right, the advancing Americans came under opportunity volley fire, the 4th Line regiment, the best infantry regiment on the field that day, took 1 stand loss and the morale check against the D12 morale die resulted in a rout!!  The 4th Line is seen here routing in the direction of General Taylor, the combat artist looking elsewhere missed the smoking muskets in the Mexican lines.

The artist redrawing the scene from second hand accounts shows the Mexican 1st Line regiment having fired to rout the American 4th Line.  Also seen here, the American 8th Line regiment on the left and the 2nd Artillery as Infantry to the immediate right are about to fire on the Mexican 2nd Light and the Tampico Coast Guard regiments.

The American 8th fires heroically into the 2nd Light, one of Mexico’s best regiments, causing one stand loss, but the 2nd passes the morale check and holds their position.  The American 2nd Artillery as Infantry fires into the Tampico Coast Guard, also causing one stand loss, but the lower morale Tampico’s rout and are seen near their brigade commander who will attempt to rally them with an officer check.

Over on the far right of the American lines, the American heavy artillery section has fired on the Mexican 11th Line causing a stand loss, but the Mexicans hold on the morale check.  Duncan’s elite horse artillery reloads and fires again on the Zapadores causing one stand loss.  The Zapadores charge into contact hoping to melee, but the Americans reload and fire, causing one more stand loss, and the Zapadores fall back, but don’t rout!  All that warm work up close to the guns, and the Zapadores, even though reduced, are still in the fight!  The Tampico’s could not be rallied and they have fled the field …

Next to the valiant Zapadores, the Mexican 2nd Light regiment charges into contact with the American 8th Line, the 8th volleys and causes two stand losses on the courageous 2nd Light.

With the Morale Chip losses from those volleys, the Mexican army morale was exhausted, and they conceded the field to the superior firepower and morale of the American forces.  General Arista will pull the Mexican army back in good order to take up a defensive position at Resaca de la Palma to stop General Taylor’s American army from their continuing advance to relieve the siege of Fort Texas opposite Matamoros on the Rio Grande.  A battle for another day!

It was a grand first battle for my Mexican-American War collection and I am most grateful to Eric and Brian for going at it hammer and tongs bringing my project to the table at long last!  There was a lot of ebb and flow with the strong narrative that we so enjoy in playing classic Piquet!  We’re looking forward to many more exciting MAW campaigns and battles in the Charlotte Garrison in the months ahead!